Privacy & Copyright
Effective July 1, 2026. Updated October 2026. This is exactly what MMO Reconnect stores and why; it will grow honestly as features ship.
What we collect
You can sign in three ways: with Discord, with a code sent to your email, or with a passkey once you have added one. Whichever you use, we store the Handle you choose (which is never your Discord username) and your email address. If you sign in with Discord we also store your Discord ID and basic profile info. Your email is shown only to you, on your own settings page, and is used to sign you in and for account purposes, not marketing.
We collect digital identities, not real-world ones. No real names, no locations.
Character claims
The characters, servers, and guilds you claim are treated as the historical record they are, not as personal data about you as a real person. They show your Handle when visible. You decide who can see each claim: Public, Findable (the default), or Private. See Terms of Use for how that works.
Cookies
We use one cookie to keep you signed in. Right after you run a Battle.net check, a second, encrypted cookie carries its result back to your character's page and expires after five minutes. That's it. No tracking cookies, no advertising cookies, no third-party trackers, so there's no consent banner cluttering the site.
Analytics
We use cookieless, aggregate analytics (Plausible). No cookies, no fingerprinting, no advertising identifiers. We can see that pages were visited, not who visited them.
Discord data
We use your Discord sign-in once, at signup, to read your basic profile (your account email and avatar). We never store or log your Discord access token.
We don't ask for permission to add you to any server, so signing in cannot join servers on your behalf. To join our community server, use the invite link on your profile whenever you like.
Email sign-in
You can sign in with a code we email to you. We store your email address on your account so we can send that code and reach you about your account. Sign-in codes are short-lived and single-use, and we use Resend to deliver them. Your email is never listed anywhere others can see, and it is never shared with other people on the site.
Passkeys
If you add a passkey, your device creates a key pair and keeps the private half. We store only the public half and a small signature counter, tied to your account. Your fingerprint, face, or device PIN never leaves your device and is never sent to us. You can rename or remove a passkey any time in Settings, and every passkey is erased when you delete your account.
Battle.net checks
If you claim a World of Warcraft character, you can check it against your own Battle.net account from its page. When you choose Check with Battle.net, Battle.net asks you to let MMO-Reconnect see your World of Warcraft profile, along with your Battle.net account ID and BattleTag (Battle.net always includes those). We then read your account's list of World of Warcraft characters once, to see whether the one character you are checking is on it with the same name, realm and class. We never see your Battle.net password.
What we keep: only that the check passed, which character it was for, the date, and whether you started it from a page that said it would show. That record is deleted 30 days later. We never keep your Battle.net account ID, your BattleTag, your character list, or the access Battle.net gives us, which we revoke as soon as the check finishes. Nothing from Battle.net goes into our logs.
Who sees it: a passed check shows on that character's page as Checked with Battle.net and the date, to anyone who can see the character, until it lapses. On a Private character only you see it, and making the character Public or Findable shows it. A check made before checks could show stays visible only to you until you check again. Nothing shows anywhere else (not in search, lists or counts), and a character without a check shows nothing at all.
Removing them: Remove this check on a character's page deletes that one, Remove my Battle.net checks in Settings deletes all of them at once, and removing the character or deleting your account deletes its checks too. You can also remove MMO-Reconnect under Connections in your Battle.net account settings, which stops any further check. Battle.net doesn't tell us when you do that, so if you want your checks gone right away, use Remove my Battle.net checks as well; otherwise they lapse within 30 days. Like everything we delete, a removed check can remain in our database backups for up to 7 days, until those backups expire.
The character data comes from Blizzard Entertainment's Battle.net and is provided as is: a check can fail, or Battle.net can return nothing, and either way it proves nothing about who played the character. MMO Reconnect is not affiliated with or endorsed by Blizzard. How Battle.net itself handles your data is covered by Blizzard's privacy policy. Turning off game-data sharing in the Privacy section of your Battle.net account settings keeps your characters out of any check.
Reconnecting with people
When you hail someone, they see the character you hailed as and why you might have known each other, never your other characters and never your identity. Ignoring a hail is silent, and the sender is never told either way.
A reconnection forms only when you both hail each other. At that point a Discord profile link is shared between just the two of you, so you can pick up where you left off. It is never shown on your profile, in search, or on any public page. You choose in Settings whether that link is shared automatically or only when you decide to, and you can stop sharing it at any time.
Deleting your account
Delete your account any time from Settings, and it's actually deleted, not flagged. Your Handle, email, Discord link, any passkeys, and any Battle.net checks are erased immediately and completely.
One honest nuance: the character and guild names from your claims stay in our history log, because that log is the historical record the site exists to keep. Once your account is deleted, though, nothing connects that history back to you. No document, page, or search result ties those names to your identity anymore.
Copyright
Most of the art you see is our own original work, made to evoke a game, never to reproduce its actual branding. The exceptions are some publishers' official logos and in-game art, shown under the fan-use terms those publishers publish; our Terms of Use name each one and the terms it rests on. If you believe something on the site infringes your copyright, email privacy@mmoreconnect.com with details and we'll look into it.
Removal & questions
Want your data gone, or have a question? Email privacy@mmoreconnect.com or reach us on Discord.
Changes
We'll update this page as the site grows, and date it when we do. Using MMO Reconnect after a change means you accept the update.